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This quest chain is related to Charles, the Werewolf den boss, and his lair.


Trigger: Level ???

NOTE: After completing the quest, "Tricky passage", you will get an additional quest called "Benedict's Expedition" only if you have not reached the Basement yet. This quest is a shortcut to the basement.

Scary AnimalEdit

Character Elsa the Maid
Narrative
Quest scary-animal
Mein Gott! Oh... me so scared! Me attacked by the scary animal... I to walk to the basement to clean up and, suddenly, to see this! Scary red eyes, a lot of fur... I to manage to run away from it, but now to be very scared. Under no circumstances do not go there! Oh... I am not feeling too well...
Requirements

Items:
Syrum "Encouragin" (1)

Tip Explore the hall to find the "Encouragin" syrup to make Elsa feel better.
Completed Narrative
Quest scary-animal check
(Elsa takes the syrup you brought for her and she is feeling much better now) Danke, the fear has gone and I feel much better now, but what is it?! I have never seen anything like it!
Reward Experience: Experience-symbol 90
Coins: Coins-symbol 150

Monster TaleEdit

Character Joanna
Narrative
Quest monster-tale
Greetings. It is true, I have heard many tales about the strange monster, who lives in the basement. He attacks women and children. But I am reluctant to make assumptions based on fibs. Once I've come across some ancient volumes in the library that could uncover the truth. Therefore, try to find them. There, you definitely will find the necessary information.
Requirements

Exploration:
Library in "Words" mode (1)

Tip Explore the library in the "Words" mode to find the necessary information regarding the monster.
Completed Narrative
Quest monster-tale check
It is very strange that you couldn't find these books. I remember they were in the most visible place. Where have they gone? Acutally, try to speak with van Helsing. He is competent in these type of questions.
Reward Experience: Experience-symbol 90
Coins: Coins-symbol 150

African faunaEdit

Character Rudolph Van Helsing
Narrative
Quest african-fauna
The animal that attached Elsa, was must probably some rear predator that Mr X brought from Africa. Jones has already hunted for it and seen it. He even tried to catch this monster, but wasn't successful. The luck played mean joke and the animal freed itself, bit the rifle and disappeared in unknown direction...
Requirements

Exploration:
Hunting Room in "Night" mode (1)

Tip Explore the hunting room at night to find out about the details of this battle with themonster.
Completed Narrative
Quest african-fauna check
This predator is very dangerous. Think yourself - if such an experienced hunter like Jones couldn't get better of him, it tells something, doesn't it? I would suggest that you be very careful in your search.
Reward Experience: Experience-symbol 90
Coins: Coins-symbol 150

Theory and KnowledgeEdit

Character Rudolph Van Helsing
Narrative
Quest theory-and-knowledge
Jones wouldn't get better of it, as it isn't an ordinary animal, usual traps and snares wouldn't stop it. The book of monsters would be very handy to finish with this mysterious creature. I've taken it from the library and left it in the dining. Disgusting habit to read while eathing. Can't get rid of it...
Requirements

Items:
Book of Monsters (1)

Tip Explore the kitchen to find the book of monsters that was left there by van Helsing
Completed Narrative
Quest theory-and-knowledge check
Excellen, you have found this book. I was worrying that it could have been used incorrectly! For instance as a cook0book... COuld you imagine what could be cooked if you follow the recipes within...
Reward Experience: Experience-symbol 90
Coins: Coins-symbol 150

Disappeared CadetsEdit

Character Snatchin's General
Narrative
Quest disappeared-cadets
I've got a nice warning code and even a bit gre-e-e-en. The gloup of sntachin-cadets, which I sent to the basement to investigate what was the animal there, has disappeared duling the patrol. Order - you have a vely important mission. Follow their path and find out what has happened to them.
Requirements

Exploration:
Fortune-Telling Room (1)

Tip Explore the fortune-telling room to find the reason of disappearance of the group of cadets.
Completed Narrative
Quest disappeared-cadets check
So Magda is saying that she has established telepathic connection with them. She managed to find our that the gloup was subjected to the attack of the stlange monsters and just manged to ballicade themselves in the lift. Excelling work, commendation on file for you!
Reward Experience: Experience-symbol 90
Coins: Coins-symbol 150

Clarifying the CircumstancesEdit

Character Madga
Narrative
Quest clarifying-the-circumstances
They will tell us everything... I sense it, something strange has happened... But they are exhausted from minutes-long lift attacking and hours-long wandering around the basement that are unable to explain anything... It would be nice to feed them and give some ammunition, but they refuse leave or may be they are afraid of something...
Requirements

Collection:
Charge Collection "Delicious dinner" (1)

Tip Explore the rooms of the Manor to gather and charge te "Delicious dinner" collection.
Completed Narrative
Quest clarifying-the-circumstances check
I created a small portal so the reserves could be passed onto them and they now are able to conduct a dialog. However, what soft of dialog could one possible have with snatchins? So they are saying that absolute evil resides in the basement! It runs face and bites painfully... Unfortunately, it is the only thing we could find out...
Reward Experience: Experience-symbol 90
Coins: Coins-symbol 150

Fortune Teller's ProvidenceEdit

Character Magda
Narrative
Quest fortune-tellers-providence
I have seen in the ball how the black animal went to hunt.. He gathered an army and began to terrorise the surroundings.. Don't you belive Magda?! Than have a look for yourself...
Requirements

Exploration:
Fortune-Telling Room in "Zodiac" mode (1)

Tip Explore the fortune telling room in the "Zodiac" mode to find out who you are about to face.
Completed Narrative
Quest fortune-tellers-providence check
(You had a vision in the crystal ball. Strange wolf, much larger than usually, who walk on the hunder legs, creeps in the boiler room...) Behold... This is that danger that hung over us... Know your enemy's face!
Reward Experience: Experience-symbol 90
Coins: Coins-symbol 150

Tricky PassageEdit

Character Benedict
Narrative
Quest tricky-passage
There is a trouble in the basement - the snatchins barricaded in the lift. What do do? You know what, get me the tools. I will show how the work should be done! I will make a new passage to the basement!
Requirements

Collection:
Charge collection "Plumbing Tools" (1)

Tip Explore the rooms of the Manor to gather and charge the "Plumber's tool" collection.
Completed Narrative
Quest tricky-passage check
Did you find, eh? Excellent. While I look after the passage to the basement, you look after the preparation of meeting the animal. I think without the proper ammunition it's better not to come with it face to face.
Reward Experience: Experience-symbol 90
Coins: Coins-symbol 150

DNA TestEdit

Character Ghageen PhD
Narrative
Quest dna-test
Did you say Jones wounded this animal?! Great, please take the blood of this predator for the tests to the laboratory. This way I will be able to uncover many interesting details for you, regarding the hunting this dangerous animal.
Requirements

Exploration:
Laboratory in "Silhouettes" mode (1)

Tip Explore the laboratory 3 times in the "Silhouettes" mode to wait for the test results from the professor.
Completed Narrative
Quest dna-test check
Excellent, I have analyzed and put together the list of the most effective weapons against this animal. But be vigilant - this is only a theory, in realty, all of this may be different...
Reward Experience: Experience-symbol 90
Coins: Coins-symbol 150

Benedict's excavationsEdit

NOTE: This quest is triggered at the same time as the "DNA Test" quest (above).

Character Benedict
Narrative
Quest benedicts-excavations
Bad luck! more difficult than I had imagined... My tools are not enough to do that! Gosh! It looks more like a military bunker, nut not a manor. And this crazy lgihts! I beg you, here is a checklist of tools, which I need. I'm useless without them. And if you have free time, deal with those phenomena... They'll always interfere...
Requirements

Event:
The hole in the floor! (1)

Tip Follow the conditions of event "Hole in the floor" to help Benedict open entrace to the basement and complete the quest.
Completed Narrative
Quest benedicts-excavations check
Great! Everything as I wanted! And the lights disappeared... Give me few minutes, and I'll cut a window in the basement, it will be better than the old entrance.
Reward Experience: Experience-symbol 200
Coins: Coins-symbol 350

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